About Me
Passionate game programmer with hands-on experience since 2017. Started with backend web development in C#/ASP.NET, then transitioned fully into game programming to pursue systems-driven, creative development. I recently graduated with First Class Honours, with a dissertation focused on procedural stealth-level generation. I’m currently completing a master’s thesis on optimizing surfel-based global illumination. My core interests lie in building gameplay systems, real-time graphics, and developer tools that empower designers and accelerate iteration.
Chempunch
Unreal Engine
Dare Academy Finalist
Presented at EGX x MCM 2024 London
Chempunch on Itch.io
Notable Contributions
- Enemy horde AI utilizing behaviour trees, EQS, custom AI utility functions
- Congestion-aware pathfinding
- Controllable dynamic difficulty system
Chempunch is a first-person wave-defence action game in which I worked as generalist and AI programmer. Additionally, I helped with plugin integration (WWise) across multiple environments, conducted extensive profiling for performance and bug fixing and helped with git merges.
Toot The Lute
Unity, WWise
Feb 2025 To May 2025
7
Project Lead & Programmer
Toot the Lute on Itch.io
Notable Contributions
- Rhythm-based input system
- Rhythm-synced attacks, dashes and combos
- Beat track with approaching visual beat cues
- Dynamic input/audio and visual/audio latency calibration
Toot The Lute combines the isometric combat of Hades with the rhythm game system inspired by Bullets Per Minute (BPM). In creating this project I served as a team lead, leading a team of 2nd-year university game developers on their first game development project. Additionally, I also assumed the role of the project’s sole programmer and the responsibility of placing every created asset in the engine.
Ratking
Unity 7 Programmer

Notable Contributions
- Custom pathfinding and automatic PF graph builder
- Noise-based distraction/sensory system
- Fully physics simulated projectile trajectory preview
- Classic stealth game state machine
Ratking is a stealth-platformer game in which you play as a rat trying to infiltrate a mansion of cats. This was a professional project in my 3rd university year, which was in accordance to a extraction-game brief provided by Modern Wolf.
Computer Graphics Project
DX11 Computer Graphics & Procedural Programmer

Notable Contributions
- Procedural Terrain (fBM)
- Procedural Destruction
- Procedural Gerstner Waves
- Compute Shader Buoyancy integrated with physics engine Bullet3D
- Screen-Space Reflections + DDA
- Parallel-Split Shadow Maps
This project simulates an immersive rocky ocean environment where the player pilots a ship capable of destroying procedural terrain. It combines work from three separate university modules, showcasing a range of computer graphics techniques. The implementation covers both foundational and intermediate graphics concepts,